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New 16 team Xtremers Dynasty League?

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4:11 pm
July 15, 2007


WeekEnd Warriors

Hall of Fame

posts 2485

41

We can make that determination once we get 12 teams….lol

4:11 pm
July 15, 2007


WeekEnd Warriors

Hall of Fame

posts 2485

42

We can make that determination once we get 12 teams….lol

4:42 pm
July 15, 2007


X

Moderator

posts 6205

43

kroz42 said:

if we cant get enough teams… do u want to just do a 12 or 14 team league?


I was really hoping to try out a 16 team league but as long as we get twelve, I’m good.

4:49 pm
July 15, 2007


WeekEnd Warriors

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16 would be awsome, I just dont know if we are going to get there at this pace.

4:57 pm
July 15, 2007


X

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WeekEnd Warriors said:

16 would be awsome, I just dont know if we are going to get there at this pace.


Agree - also could be a summer weekend thing. I say we give it a few weekdays and see what happens.

9:14 pm
July 15, 2007


craphonso

Elite User

posts 1355

46

I really want to try to hold out for 16 teams and also am game for more roster spots than I mentioned previously, 40-50 total in a 16 team league would be hard core……something I am seeking.

7:11 am
July 16, 2007


WeekEnd Warriors

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47

yeah hopefully today we will get some more movement

9:09 am
July 16, 2007


Tavaner

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While I’d love to start today, I’m willing to wait. 16 teams changes everything, and with three separate drafts the talent is really spread out…a more extreme challenge. :)

9:20 am
July 16, 2007


WeekEnd Warriors

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I totally agree….I just hope we are not trying to cram the drafts all in come September…LOL

9:55 am
July 16, 2007


Tavaner

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Even with a 12 team / 45 man roster we’ll be drafting 540 players which roughly equates to 4th string rb’s, 5th string wr’s or rookies drafted in the 7th round or later. If we go to 16 teams we might want to consider 35 man rosters, which means 560 players chosen (which is a good example of how thin the talent will be). At these points in drafting while there is always a gem, there are more guys who will never see the light of day and stay on your roster more to fill it out than because of any perceived potential. We run the risk of gm’s who trade / draft poorly or get hit with injuries losing interest in staying committed for the years it might take to rebuild.

Another consideration is the split between off/def. There is always the possibility of the trade of a LB/DB for the WR/TE, forcing one or the other to drop another player on their roster. Depending on the final roster size maybe a 23/12 split, with 2 IR positions plus the necessity of waiving a roster player to activate the player off of IR?

We might as well discuss the nuts and bolts of this stuff instead of it becoming even a minor issue.

Smitty, any suggestions along these lines for roster size, balancing out the draft orders and all the things we haven’t gotten to? :)

10:25 am
July 16, 2007


BrainBucket

Elite User

posts 1343

51

I won’t be joining in to this (maxed out) but just wanted to let you know I am lurking! :)

10:56 am
July 16, 2007


craphonso

Elite User

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52

I figure in a pure Dynasty League part of the fun is unearthing the 4th string rb’s and 5th string wr’s with potential and finding those gem’s. I do see your point though in losing a G.M. with no light at the end of the tunnel so to speak.

I am for a 16 team, 40 man roster if at all possible with like a 24/12 minimum split, 1-2 IR spots (only to be used if player is on NFL IR, and cannot be activated until following season.) The 24/12 split allows for a 4 spot owners discretion between O/D with 40 man roster. I am in a hybrid keeper/dynasty l2 teamer that has 30 roster spots/team just for offense so I do think these numbers are realistic.

Are we thinking blind bidding system for waivers? That is what I usually lean towards.

As for the drafts I like the idea Tav and other have had in insuring a balanced draft for this year, but in future years I do like the inverse order idea XYZ brought up.

I am hoping we get the 16 teams within the next 2 weeks and get the draft going soon after. Granted as Tav, pointed out we still have some nuts & bolts type stuff too work out.

With the starting 8 teams we have though it is a nice core……I am liking the way this is going!

12:17 pm
July 16, 2007


Tavaner

Moderator

posts 9631

53

Are we thinking blind bidding system for waivers? That is what I usually lean towards.

What is that? Not familiar with it.

3:48 pm
July 16, 2007


craphonso

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54

Blind bidding for waivers……

Everyone gets like $100 for the season. Claims have to be in by Wed. midnight for example and if 4 guys put claims in on the player, the GM that put in the largest bid gets the guy. For example Mike Walker goes undrafted. He as a big week. Team A bids $25 on him and 3 other teams bid less. Team A gets Walker and has $75 left in waiver money for the season. The $$$ doesn’t matter after Walker gets placed on a team. If there ae two teams that place the highest bid. The team with the worse record gets the player.

4:11 pm
July 16, 2007


WeekEnd Warriors

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I’d figure it out whatever we decide, but I think I’d prefer to keep it a simple

9:35 pm
July 16, 2007


Tavaner

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56

We have a curve:

With 16 teams it doesn’t seem possible to do 3 separate drafts, only works for 12 teams. The info I got was this:

split all the drafts into three segments of four teams. Each draft slot gets assigned to a top-four segment in one draft, middle-four in another, and bottom-four in the third. Three segments based on three drafts. Three divides directly into twelve teams (so four in each segment) but not into sixteen teams (five and a third in each segment). So you’d need a fourth draft to make it work out for 16 teams.

…not a fan of blind bidding, don’t know of a site that supports it, yea, I’d live with it but for now ~ one more voice for keeping it simple.

10:02 pm
July 16, 2007


X

Moderator

posts 6205

57

I’m intrigued by the blind bidding, never done it before, but I like the concept. On the other hand, I’m also not big on IR spots - on the “keep it simple” theme, we should just allow guys to keep whomever they want. There will be enough extra spots for guys to carry IR players if they so choose.

As far as the draft goes, what about this: Regular draft with a random order, and the other two (rookie and IDP) are reverse order of the regular draft.

10:28 pm
July 16, 2007


craphonso

Elite User

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58

I’m fine with whatever majority wants……..

As for the blind bidding one site I use supprts it, and in another site that we just write in the “notes section” Walker $25 and when the commish reviews the waiver claims the owner who bid the most gets the guy.

It really is pretty simple, just different. Think of it as an in season auction. you get $100 units. Spend them however you want. If you want to really get a guy spend $100 on that guy and you are done with your waiver claims for the year. It is just more strategy than simply the quickest guy to his computer gets the hot waiver guy for the week. Or the last place team gets the hot waiver guy automaticly. Granted I have never used a free site so I will be new to whatever site we use.

As for IR spots I could go with or without. I think the argument for them is if you lose a guy for the season it lets you pick up another guy without being forced to drop a guy. If we have a 40 guy roster you could have 42 going into next year and then decide to drop whatever guys you want to get to the 40 max.

I like XYZ’s take on the drafts. IDP could als be random and just go inverse for the rookie draft as that will more than likely be the most important.

Again I am open to whatever just explaining my view.

8:10 am
July 17, 2007


Tavaner

Moderator

posts 9631

59

    16 team leagues don’t support three drafts.

Not sure if this information isn’t being read or is it being ignored?

Two random and one inverse draft order’s don’t appear to distribute the talent equitably in a 16 team league…and if I’m looking to join a league, why would I join a dynasty league where I’m potentially at a disadvantage right off the bat? (assuming we can agree on anything before Smitty has to help out)

If waivers aren’t executed until Wen. morning it isn’t a case of who gets to the puter first. I appreciate the strategy with using blind bidding, I can even see using units in trades, but after the initial few weeks of our first season, at least 5-6 teams are going to need some way to make their teams competitive.

Whatever strategies we employ should be balanced for everyone.

Any other suggestions/ideas/options (aside from one draft for all players)?

8:20 am
July 17, 2007


Tavaner

Moderator

posts 9631

60

still can’t edit posts in here….